Company of heroes mission 3 expert10/3/2023 Much the same as with the first preview, things feel a little closer to the first Company of Heroes, particularly with the return of traditional resource points, but where this mission branched out is the pacing. This first mission in western Libya set you up as first attacking the British defenders, then flanking them, manoeuvring a giant anti-tank gun into place, and using it to cut off a few large waves of British forces as they sought to retreat. Some big changes to Company of Heroes 3 are the additions of towing vehicles that allow you to hook up and move large guns around the battlefield, and repair vehicles that can recover old, destroyed tanks or repair active ones much faster on the battlefield. What is obvious, at least, is the difference in the moment-to-moment of tank warfare in the game. There are people who lived there, and they were affected by this, and we're trying to tell that story as well."įrom playing just the one additional mission for this preview as the DAK, it's too early to tell just how successful that effort is. And so you're right, it's a challenging thing to balance, but that is where we're trying to come from - these weren't just battles in isolation, you know… the North African campaign was seen sometimes as this gentleman's war, almost like chess pieces on an open desert, and we're not doing that. "We are focusing on not just the battles themselves," Milne said, "but the effect of the battles and what's going on outside of these battles as well - it's not just about the mission that you play, it's about the wider effects that it had on the people in the area. These aren't just random things, they're designed to kind of tie into the character that's been written for them." And again it comes back to telling the whole story of the conflict. He mentioned the extensive amount of "write-ups" the narrative design team does, "on the background of this unit, where they're from, what they do, how they got there - to try and guide the dialogue that they have. "It's tricky," senior mission designer David Milne told me, "and it's a conversation we've certainly had a lot internally and when it comes to, for instance, the barks and the units on the ground." How that plays out in the final game will be important, and it relates back to Relic's notion of "humanising" the battlefield, right down to things like combat barks - lines of dialogue your units will shout out during the action - that have earned Company of Heroes its reputation for attention-to-detail in the past. "Instead of that we want to tell an authentic and grounded story in North Africa… so in addition to our own internal research and our own efforts to get this subject matter right, we've been working with some external consultants who've been involved in helping us with our narrative and Company of Heroes 3." "We definitely don't want to tell a romanticised story, where we lean into old tropes such as the 'war without hate' or the 'clean Wehrmacht' in North Afrika, or Rommel the 'gentleman general'. "We have to take special care with our narrative, playing as the Germans in North Africa," a studio representative said in the initial presentation. Rommel's Afrika Korps was something Relic described as "heavily requested by our community," while Rommel himself was built up by the Germans, and then Allies, as a brilliant but detached tactician who sought to wage a "war without hate" and an almost victim of Nazi rule - something since referred to as the "Rommel myth", given the fact that plenty of war crimes still persisted in that region throughout the period of his command.Ī new cinematic trailer for the North African campaign of Company of Heroes 3. The delicacy here comes from that reputation. The North African "theatre" of the Second World War is one dominated by armoured warfare, and is also the place were Erwin Rommel, the commander of the Nazis' Deutsches Afrika Corps (DAK), earned his reputation as the "Desert Fox". There are two campaigns, one in Italy and the Mediterranean, and the other, where this preview focused, in North Africa. This is because the setting for Company of Heroes 3, due this November, is a delicate one. The other two are "emergent storytelling" and "cinematic warfare," for those interested, and while those two probably sound a bit more exciting for the average player, it's the first that probably holds the most importance today. At the risk of simply repeating some marketing blurb, "Humanising the battlefield" is apparently one of Relic's three key "franchise pillars" for Company of Heroes.
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